Programming with Karel the Dog I

Programming with Karel the Dog I

Assessment

Assessment

Created by

Ina Kirsten

Computers

5th - 8th Grade

47 plays

Medium

Student preview

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27 questions

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1.

Multiple Choice

30 sec

1 pt

Karel lives in a grid world. Each point on the grid is marked by a dot, and is a location that Karel can be in. The world has streets and avenues.


The __________ run horizontally

avenue

street

soi

lane

2.

Multiple Choice

30 sec

1 pt

Karel's world has streets and avenues. The _________ run vertically.

avenue

street

soi

lane

3.

Multiple Choice

30 sec

1 pt

Which one is not a command in Karel?

move();

putBall();

takeBall();

turnRight();

4.

Multiple Select

45 sec

1 pt

Select all that are important things to note when you write a command.

You need to write the command exactly as it appears

You need to match the exact capitalization

Make sure to end every command with a ();

Each command goes on its own line.

5.

Multiple Choice

30 sec

1 pt

Every command should end with a (); This is how Karel can understand the command.


These rules are called the ________.

coding ends

formtax

codetax

syntax

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