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10 questions
What is gamification?
the act of playing games
the use of game design elements and game mechanics in non-game contexts
the methods in designing a game
the specific way in which players interact with a game
What is the essence of gamification?
Changing Behaviors
Gaming in the Classroom
Giving Badges & Rewards
Increasing student motivation & engagement
what are examples of gamification mechanics used?
community interaction (social)
leaderboards
point-based reward system
experience points
Symbols of achievements that can be collected in games are called ____.
Pins
Badges
Coins
Leaderboard
Which is considered an element of gamification?
immediate feedback
team collaboration
mechanic of competition
rewards (like badges) for completing tasks
Gamification will require me to change everything about my classroom.
FALSE
TRUE
To gamify something, I need to create a full game experience to be successful.
FALSE
TRUE
Which of the following is not true?
We constantly play games in our daily lives and don't even notice.
Our students are digital natives.
Many students lose their attention very quickly.
Gamification and playing are the exact same.
Gamification use all game elements while Games require the trainer to choose the appropriate elements
True
False
The first step to gamification is:
Identifying the core drives
Identifying the elements you want to use
Assessment
Making a Story
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