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Computers

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Behavioral Design Patterns

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  • 1. Multiple Choice
    30 seconds
    1 pt

    __________ is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the object changed its class.

    State

    Command

    Mediator

    Observer

  • 2. Multiple Choice
    30 seconds
    1 pt
    Image

    What concept is the State pattern closely related to?

    Finite Machine

    State Machine

    Finite-Stable Machine

    Finite-State Machine

  • 3. Multiple Choice
    30 seconds
    1 pt

    The main idea of the State Pattern is that, at any given moment, there’s a ________ number of states which a program can be in.

    infinit

    finit

    finalized

    finished

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