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40 questions
I am the first and most important principle.
Secondary Action
Follow Through and Overlapping Action
Arc
Squash and stretch
I make characters seem realistic and interesting. The viewer doesn't have to like them, but he/she does have to connect with them.
Exaggeration
Appeal
Slow In and Slow Out
Timing
I give a sense of weight and flexibility to drawn objects. My most important point is to keep the volume of the object consistent, no matter how it moves.
Anticipation
Squash and stretch
Staging
Solid Drawing
I give volume and weight to 2-dimensional art, imagining it in a 3-dimensional space.
Solid Drawing
Exaggeration
Straight Ahead and Pose to Pose
Staging
I prepare the audience for an action, and make that action look more realistic.
Arc
Anticipation
Slow In and Slow Out
Exaggeration
I tell the audience where to look. I have also been defined as "the presentation of any idea so that it is completely and unmistakably clear", whether that idea is an action, a personality, an expression, or a mood.
Staging
Arc
Exaggeration
Follow Through and Overlapping Action
I am an action scene that is animated frame by frame, from beginning to end.
Straight Ahead Action
Pose to Pose
Solid Drawing
Overlapping Action
I am an action scene that is animated by drawing a few key frames, and filling in the spaces later.
Straight Ahead Action
Pose to Pose
Solid Drawing
Overlapping Action
I make sure that when a character is in motion, and stops, that all parts of the character do not stop at the same time.
Exaggeration
Overlapping Action
Squash and Stretch
Follow Through
I make sure that when a character is in motion, different parts of the character move at different rates of speed.
Exaggeration
Overlapping Action
Squash and Stretch
Follow Through
More frames of animation exist at the start and end of an action, with fewer frames of animation in the middle of that action. This makes the movement more realistic.
Slow-In and Slow-Out
Squash and Stretch
Timing
Solid Drawings
Almost all actions have a little bit of curve to them. Almost no action is a straight line.
Staging
Arc
Anticipation
Squash and Stretch
I create the illusion that the animated action is following the laws of physics.
Straight Ahead Action
Timing
Pose to Pose
Overlapping Action
I create the illusion that the animated action is following the laws of physics.
Straight Ahead Action
Timing
Pose to Pose
Overlapping Action
Animators use me to remain true to reality, but present it in a wilder, more extreme form.
Follow Through
Exaggeration
Anticipation
Staging
In a cartoon character corresponds to what would be called charisma in an actor.
Appeal
Solid drawing
Exaggeration
Timing
Is an effect especially useful for animation, as animated motions that strive for a perfect imitation of reality can look static and dull
Exaggeration
Solid drawing
Appeal
Arc
How many principles of animation are there
11
12
13
14
Pose to pose corresponds to
Key drawings
In betweens
Separations
Time Frames
Straight ahead actions are animated by FRAME BY FRAME
True
False
Who is the father of animation American animation?
Walt Disney
J. Stuart Blackton
William Horner
J.A. Ferdinand Plateau
Solid animation includes
2 Dimensional Space
3 Dimensional Space
What is meant by Silhouette?
Faded portion
Bright image
Dark or shadow
Appeal relates to exaggeration animation technique
True
False
Which shape should we use for the principle of APPEAL?
Multiple shapes
No shapes
Single Shape
None of the above
A laying in of the action, form, and pose of a model/figure.
Stippling
Static drawing
Pointillism
Gesture drawing
Stationary or fixed drawing
Static
Dynamic
Energetic, capable of action and/or change, or forceful
Static
Dynamic
A drawing of the human form in any of its various shapes and postures using any of the drawing media.
Figure drawing
Landscape drawing
Still life drawing
Seascape drawing
A Portrait is
A picture of a person
A picture of an object
A picture of a landscape
A picture of the sea
Its purpose is to capture the pose of the model in the quickest, most economical manner
Contour Drawing
Gesture Drawing
Volume Drawing
Its purpose is to become more aware of the outer edges of forms or figures
Contour Drawing
Gesture Drawing
Volume Drawing
Its purpose is to study the forms of the human figure
Contour Drawing
Gesture Drawing
Volume Drawing
Versions of the "rough" animation drawings are produced
Storyboard
Layout Drawing
Model sheet
Clean up drawing
It pertains to the body attitude of the key drawings in an animated scene regardless of the facial expressions.
Dynamic Animation Pose
Gesture Drawing
Volume Drawing
Balance and Weight in Drawing
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