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33 questions
What does Warrior's Grave Digging skill offer in PvP?
Knockdown + SuperArmor + Enemy debuff to attack speed -20%
SuperArmor + Enemy debuff to movement/attack speed -30%
Stun + SuperArmor
None from the available answers
What does Musa's Rising Storm skill offer?
(Absolute vs. Prime)
Prime has SuperArmor (on cooldown only) in PvP whereas Absolute has SuperArmor only in PvE (on cooldown only)
Both Absolute and Prime have SuperArmor (on cooldown only) and Floating CC (on cooldown only) in PvP
Absolute has Floating CC (on cooldown only) in PvP whereas Prime has SuperArmor (on cooldown only) in PvP
Both Absolute and Prime have Floating CC (on cooldown only) in PvP but no SuperArmor in PvP
What is true about the above preview and effects previewed on them generally?
A player in A is under the effect of Stun and player in B is under the effect of Stiffness
A player in A is under the effect of Stiffness and player in B is under the effect of Stun
Stiffness lasts 0.7 second whereas Stun lasts 2 seconds
Stiffness lasts 1 second whereas Stun lasts 2 seconds
In terms of CC count, Stiffness is counted as 0.7 and Stun is counted as 1.0
AirAttack vs. AirSmash
DownAttack vs. DownSmash
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What is the difference?
Marked skills as Air/Down-Attack are skills that perform air/down animation style whereas Air/Down-Smashes add additional damage to the skills marked with Air/Down Attack.
Air/Down-Attack adds an ability to prolong already applied CC on enemy target whereas skills marked with Air/Down-Smash adds additional damage to the skill damage while enemy target is in air/ground state.
Air/Down-Smash makes applied CC of the skill last longer than usual whereas skills marked with Air/Down-Attack adds additional damage to the skill damage while enemy target is in air/ground state.
Air/Down-Smash adds an ability to prolong already applied CC on enemy target whereas skills marked with Air/Down-Attack adds additional damage to the skill damage while enemy target is in air/ground state.
Crowd Control facts!
Which facts are correct?
Once CC system counter exceeds value 2.0, you will get 5 seconds of full protection. Nothing can CC you during that time!
Stagger is type of CC that does not prevent you from not controlling your character. However, it causes your walking animation to be slowed very slightly. This effect is significant for skills with a huge number of hits, and can slow animation walking speed by up to 20%.
Some skills can be accelerated or be slowed down by colliding with other objects like other skills of an enemy player. Each skill collides in a unique way. By manipulating the collision, timing, and camera angle, you can control these cancels at a very fine level.
AirSmash has 100% success rate and DownSmash has 30% success rate.
Fight escape (also called "V") is the ability that gives a player to be used every 5 minutes and it lasts for 6 seconds. After this period you will get stunned. You cannot use this ability while you are in Stiffness or Knockdown
During attacking your opponent to his back, you deal 120% damage (20% more) in PvP.
How much damage do you deal in PvP while the opponent is in the air (air state)?
Any hit can be a critical hit, but you can only have one of the Back, Air, Down, or Counter attacks with the fact that Air attacks and Down attacks take priority over Back attacks.
For example, you can achieve Crit+Air, but not Crit+Back+Air, or Back+Down.
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Is it true?
True
False
Back and Air/Down can stack together
What are the facts about Ninja's Bloodthirst: Katana Shower skill?
The skill has SuperArmor
It applies attack speed debuff on an enemy player on a successful hit (by default)
You cannot cancel the animation of the skill. Thus, it is very dangerous to use against classes armed with Grab CC.
It has Floating CC in PvP (by default)
50% Black Spirit Rage version has Floating CC, otherwise it does not have CC in PvP
What specifies SuperArmor?
SuperArmor can protect you against non-standard CC like Vacuum or Slows
No CC can be applied on your character during SuperArmor animation (except Grapple CC)
SuperArmor is always applied for the whole animation of any skill (Some of the skills can be animation-canceled (=Lingering SuperArmor))
Characters cannot be killed during SuperArmor animation
You take less damage than usual during SuperArmor animation
Wizard, Witch and Valkyrie have very unique party-buff skill known as Protected Area (PA) that gives allies +50% Damage Reduction.
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What buff icon represents this skill on yours or enemy buff-bar?
What are the facts about Maehwa's iconic Red Moon skill in PvP?
(Absolute vs. Prime)
Both, Prime and Absolute have Floating CC
Prime differs from Absolute by having SuperArmor during the whole animation while using Tiger Blades
Both, Absolute and Prime have Invincibility during the whole skill animation
You cannot change the skill direction by moving your camera
Both, Absolute and Prime have ForwardGuard during the whole skill animation except last hit
While blocking or using ForwardGuard you can see an indicator for shield fullness (0%-100%).
Once your shield drops to 0% you can still protect CCs, but you can no longer protect incoming damage.
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Is it true?
True
False
The CC system has 6 states in total:
Standing state: Standing on two feet
Grappled state: Held in the air by another character
Air state: With no feet touching the ground
Grounded state: On the ground and unable to get up
Recovering state: Returning from the grounded state to the standing state
Frozen state: Frozen into a block of ice, and taking only 20% of normal damage
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In what CCs you can find these states?
Air state is applied in Floating and Knockdown CC
Grounded state is applied in Bound CC
Bound is unique type of CC applied in 2nd part of Grab CC where your character is in Grounded state
Only Stiffness, Stun and Knockback CCs are not applied to CC counter while an enemy target is in Grounded state
Grounded state is applied in Freezing CC
What does Lahn's Deadly Dance skill offer in PvP?
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It is very dangerous to protect yourself against this skill with ForwardGuard in close combat.
Floating CC but no protection
Knockdown CC + ForwardGuard
Floating CC + SuperArmor
Stun CC but no protection
What specifies ForwardGuard?
Character blocks incoming damage and CCs until block drops to 0%
Protection is applied only to 180 degrees in front of your character. If you imagine your character as a circle, your half-circle from your back is unprotected.
There is a half-second time-space upon dropping ForwardGuard's block to 0% where you will not take incoming damage from the skill that broke the block.
CC protection is applied only in 90 degrees in front of your character while damage protection is applied in 180 degrees in front of your character (half of the circle, if you image your character as a circle).
Among very known Berserker skills belong a few skills that regenerate his HP very fast.
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What is the difference among them?
A. Absolute: Fearsome Tyrant (100%)
B. Absolute: Fearsome Tyrant
C. Absolute Wrath of Beast + Absolute: Ire of Beast
D. Wailing Beast
All of them have SuperArmor, but only C has ForwardGuard
A and B apply Stun CC on enemy target whereas C and D apply grounding CC
A and B have SuperArmor whereas C and D have ForwardGuard
B has SuperArmor and no CC whereas A has SuperArmor and it applies Stun CC during grow animation
C and D both apply Stiffness on explosion and grounding CC on axe smash hits
What specifies Knockdown CC?
It has the shortest Grounded state out of all CCs
Recovery state can be controlled by the target’s player by pressing {WW}, {AA}, {SS}, or {DD}, a target can choose what direction to roll towards while recovering.
It has a shorter Recovery state than Floating CC
It has the longest Air state out of all CCs
You cannot apply another CC to the target during Grounded state
What specifies Grapple CC?
If the grapple succeeds, then the following grounding CC can still fail (Immune)
The grounding CC applied by a grab is a small AoE. Thus, if any players are next to the target, then they will also be grounded as soon as the grapple state ends.
Different grabs will apply different grounding CCs
You (caster) cannot be CCed during grapple animation (grappled state)
What is the function of the Recovery Center?
It affects the amount of HP recovery when a guild member revives during NodeWar
You can use Recovery Center to recover your mount or repair your equipment
Cooldown reduction for reviving at Fort/Command Post
What is the most OP class? 😊
Specify only 1 class, please
(the question is not graded)
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OP stands for OverPowered, meaning some value from the set is significantly stronger than the rest of the values of the set.
DR can mitigate damage from DoTs.
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Is it true?
DR = Damage Reduction
DoT = Damage over TIme (e.g. poison)
True, more DR can mitigate more DoT
False, it is pure damage
What is dangerous about WIzard/Witch elemental pets?
Pet attacks with Stiffness CC on enemy targets when the owner casts special command (RMB).
Pet attacks with Stiffness CC on enemy targets when the owner casts Teleport skill.
Pet attacks with Stiffness CC on enemy targets automatically without control need.
None from the available answers.
What are the facts about Tamer's Void Lightning skill in PvP?
(Absolute vs Prime)
You cannot cancel the animation of the skill
It has SuperArmor
It applies Stiffness CC in PvP
Only Prime version applies Attack-speed debuff -20%
It triggers Heilang and makes him disappear to start jumping which causes Stiffness CC
What is the ability of Berserker's "Q buff"?
It gives 100% CC Resistances
It gives the ability to charge Flame Buster skill (Cannon) and make a jump over the battlefield with very high damage
Gives the ability to ignore an enemy target's SuperArmor protection
It gives 50% CC Resistance + ability to "spam" (no cast time) Flame Buster skill (Cannon) causing Knockdown/DownSmash
What is 360-Block?
Blocks incoming damage from all directions (but you can be CCed from behind)
Works like any other block with 100% CC Resistances from behind except Grapple CC (you cannot take damage from behind too)
Works like any other block with 100% CC Resistances from behind except Grapple CC (an enemy target can still damage you from behind)
Protected Area (PA)
What are the differences between the PA from Wizard/Witch and Valkyrie?
Valkyrie's PA lasts for 6 seconds
Both give +50% Damage Reduction buff
Valkyrie's PA lasts longer than Wizard/WItch's one
Wizard/Witch's PA has almost 2 times shorter Cooldown compared to Valkyrie!s 4 minutes PA
Valkyrie's PA gives 100% CC Resistances (60% PvP max.)
What are the facts about Valkyrie's Prime: Judgement of Light skill in PvP?
It has SuperArmor
Skill can be canceled by caster's movement skill
Cooldown is less than 15 sec.
Only 1st hit of this skill can CC enemy targets
It is 2 part skill where each part applies Stun CC on an enemy target and each part can be positioned in a different direction.
CC Counter facts!
All CCs represent value 1.0 except Stiffness CC that represents 0.7
You can chain 2 or more CCs of the same type right after each other with 1 sec. time gap or more
Example: Enemy target is Knocked-down (grounded state). Using Bound CC while grounded state, you cannot apply Bound CC, but CC counter counts it
Once CC counter reaches count 2.0, full CC protection is activated for 5 sec.
If more players attacks on your character, CCs counts for each of them separately
On an enemy target will be applied a set of CCs with a variable delay between them.
Is it possible to chain these CC chains to make the enemy target unable to move for the whole chain?
Grapple > Knockdown > DownSmash > Floating > Grapple
Stiffness > Bound > AirSmash
Stun > Stiffness > Stun > Stiffness
Floating > AirSmash > Grapple
Stiffness > Grapple > DownSmash > Stiffness
What is true about CC Resistances?
60% is the maximum possible CC Resistance in PvP.
With enough CC Ignore Resistance, you can have 100% success rate on CC
You always have at least 20% CC Resistance, no matter how many CC Ignore Resistance attacker has.
What are the facts about Sorceress' Nightmare & Flow: Requiem skill in PvP?
The animation of both last for 4 seconds
The invisible part has Invincible protection with no stamina recovery while the attack is unprotected
You can either choose to jump behind the enemy, attack from the front of the enemy or jump backwards
Knockback CC is applied on a successful hit and additionally, Stiffness CC is applied on the successful jump to the enemy back
Crowd Control facts!
Which facts are correct?
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You can see Floating CC in the example video
Neither DownSmash or AirSmash impact CC immunity
In the example, 2 and 3 are the same states - Grounded state
In the example, 1 and 2 are the same states - Grounded state
If an enemy target is attacked in the air or on the ground (air/ground state) and the attacker uses a skill with no Air/Down-Attack mark, only Critical (200%) or Back (120%) damage modifier can be applied at that time
This question is not graded
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