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Greedy Method

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  • 1. Multiple Choice
    20 seconds
    1 pt

    Dijkstra algorithm is also called the …………………. shortest path problem.

    multiple source

    single source

    single destination

    multiple destination

  • 2. Multiple Choice
    20 seconds
    1 pt

    In Greedy method we get ________ Feasible solutions

    one

    more than one

    zero

    hundred

  • 3. Multiple Choice
    20 seconds
    1 pt

    Which of the following is true about Huffman Coding.

    Huffman coding may become lossy in some cases

    Huffman Codes may not be optimal lossless codes in some cases

    In Huffman coding, no code is prefix of any other code.

    All

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