17 questions
The digital representation of a physical person in a virtual world or game
enemy
avatar
boss
An armed, opposing character that deals damage and has a variety of attack and movement patterns.
enemy
boss
avatar
Particularly large, strong or difficult armed, opposing character.
boss
avatar
enemy
A block that is used as a surface or a wall.
environment block
damage block
goal block
When this is touched the game is won. In some games, the avatar sprite must meet conditions before this is activated.
damage block
environment block
goal block
A block that hurts avatars on contact and is used as a harmful surface or wall.
goal block
damage block
environment block
A small item the Avatar can collect to meet the win conditions of a game or improve their score.
avatar
frag counter
point
Counts seconds during gameplay.
timer
frag counter
health meter
Counts the number of destroyed enemies and can be used as a goal.
score keeper
enemy
frag counter
Counts the number of points collected and can be used as a goal.
frag counter
score keeper
timer
Controls Avatar health. The game is lost when health reaches zero.
health meter
avatar
timer
The game is presented in an overhead view, or bird's eye view, as if the player was seeing the game from above.
platformer/side-scrolling perspective
top-down perspective
wraparound space
The view of the game is from the side. Here, the player can see sprites jumping.
top-down perspective
platformer/side-scrolling perspective
unbounded space
The game space is closed on the sides so the sprites cannot leave or fall out of the screen.
unbounded space
wrap-around
bounded space
The game space is open so that sprites can leave or fall out of the screen.
unbounded space
wraparound
bounded space
The game space exists so that when sprites exit off one side of the screen, they appear on the opposite side.
wrap-around space
side-scrolling perspective
unbounded space
There are multiples screens in this game space so an Avatar can move horizontally or vertically through different environments.
scrolling space
wrap-around space
bounded space