Game Elements
2 days ago
gumtow_87771
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17 QuestionsShow answers
  • Question 1
    10 seconds
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    Q.

    The digital representation of a physical person in a virtual world or game

    answer choices

    enemy

    avatar

    boss

  • Question 2
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    Q.

    An armed, opposing character that deals damage and has a variety of attack and movement patterns.

    answer choices

    enemy

    boss

    avatar

  • Question 3
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    Q.

    Particularly large, strong or difficult armed, opposing character.

    answer choices

    boss

    avatar

    enemy

  • Question 4
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    Q.

    A block that is used as a surface or a wall.

    answer choices

    environment block

    damage block

    goal block

  • Question 5
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    Q.

    When this is touched the game is won. In some games, the avatar sprite must meet conditions before this is activated.

    answer choices

    damage block

    environment block

    goal block

  • Question 6
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    Q.

    A block that hurts avatars on contact and is used as a harmful surface or wall.

    answer choices

    goal block

    damage block

    environment block

  • Question 7
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    Q.

    A small item the Avatar can collect to meet the win conditions of a game or improve their score.

    answer choices

    avatar

    frag counter

    point

  • Question 8
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    Q.

    Counts seconds during gameplay.

    answer choices

    timer

    frag counter

    health meter

  • Question 9
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    Q.

    Counts the number of destroyed enemies and can be used as a goal.

    answer choices

    score keeper

    enemy

    frag counter

  • Question 10
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    Q.

    Counts the number of points collected and can be used as a goal.

    answer choices

    frag counter

    score keeper

    timer

  • Question 11
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    Q.

    Controls Avatar health. The game is lost when health reaches zero.

    answer choices

    health meter

    avatar

    timer

  • Question 12
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    Q.

    The game is presented in an overhead view, or bird's eye view, as if the player was seeing the game from above.

    answer choices

    platformer/side-scrolling perspective

    top-down perspective

    wraparound space

  • Question 13
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    Q.

    The view of the game is from the side. Here, the player can see sprites jumping.

    answer choices

    top-down perspective

    platformer/side-scrolling perspective

    unbounded space

  • Question 14
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    Q.

    The game space is closed on the sides so the sprites cannot leave or fall out of the screen.

    answer choices

    unbounded space

    wrap-around

    bounded space

  • Question 15
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    Q.

    The game space is open so that sprites can leave or fall out of the screen.

    answer choices

    unbounded space

    wraparound

    bounded space

  • Question 16
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    Q.

    The game space exists so that when sprites exit off one side of the screen, they appear on the opposite side.

    answer choices

    wrap-around space

    side-scrolling perspective

    unbounded space

  • Question 17
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    Q.

    There are multiples screens in this game space so an Avatar can move horizontally or vertically through different environments.

    answer choices

    scrolling space

    wrap-around space

    bounded space

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