The file extension that allows an Animate created animation to be played as a "stand alone" file without the Animate application or Flash player.
The smallest unit of time you can manually work with in the Animate application.
In Animate, the place on the timeline were an action, such as movement begins.
In Animate, the place where all your assets are stored -- such as movie clips, graphics, sound files, etc.
In Animate, the type of symbol that play continually when placed on the state even when a stop action has been inserted.
In Animate, the term that refers to the process by which you create the first and last keyframe of animation and allow the computer to fill in the rest of the frames.
In Animate, the keyframe on the timeline is where the action, such as movement, begins.
The native extension for Animate is .swf
In order to have a file that ends with the extension .swf play on your computer, you must have a Flash player installed.
In order for any user to see your animation, you must make sure that you place or draw the animation on the stage.
The most common type of actionscript that is used in animation is
In order for you to apply a classic tween to an object, the object must be converted to a
When inserting sound clips into Animate, you can use
There are two types of animation -- frame-by-frame and tweening.
In Animate, a drawing usually consists of a fill and a stroke.
There are three types of tweening, they are classic, shape, and
The native extension for Animate is