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a sequence of instructions that can be used to solve a problem or set of problems
Algorithm
Sequence
Event Handler
Loop
problem-solving related to computers, programming, or computer science using skills such as decomposing problems, pattern recognition, abstraction, and automation
Growth Mindset
Event
Computational Thinking
Robotic Thinking
identifying and preventing unintended behavior of a computer or program
Event
Function
Conditional
Debugging
instructions that depend on whether something is true or false
Conditional
Variable
Aircondition
Sequence
a program with specific instructions for whenever an event happens
Event
Sequence
Event Handler
Sequence Handler
an interaction or change that can be sensed by a computer or robot
Program
Variable
Loop
Event
a sequence of instructions, usually given a name, that can be reused throughout a program or in other programs
Function Call
Directions
Function
Program
an instruction that executes the sequence of instructions in a function
Function Call
Function
Loop Call
Variable
a name or symbol that represents a number (or some other value) that can be referred to in a program and changed over time
Sequence
Program
Conditional
Variable
an arrangement of steps in a specific order to describe a procedure
Program
Event Handler
Event
Sequence
a sequence of instructions, usually written for a computer
Program
Sequence
Play set
Event handler
refers to an instruction inside another instruction (e.g., a nested loop is a loop inside of another loop)
Loop handler
Function
Nested
Event
a set of instructions that repeats either a certain number of times, forever, or until something specific happens
Over and Out Program
Loop
Weaved Program
Nested
the belief that one’s skills and aptitudes can be developed over time
Grades
Failures
Growth Mindset
Failure Mindset
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