No student devices needed. Know more
10 questions
Status Quo
The hero is introduced in their normal environment in a way that makes the audience like them.
Something shakes up the hero's normal life, either from outside or from something rising up within them, changing their status quo.
The hero comes across a seasoned traveler who gives him or her training, equipment, or advice that will help on the journey.
The hero feels the fear of the unknown and tries to turn away from the adventure or another character warns the hero of the danger that could be ahead of them.
Call to Adventure
The hero is introduced in their normal environment in a way that makes the audience like them.
Something shakes up the hero's normal life, either from outside or from something rising up within them, changing their status quo.
The hero comes across a seasoned traveler who gives him or her training, equipment, or advice that will help on the journey.
The hero feels the fear of the unknown and tries to turn away from the adventure or another character warns the hero of the danger that could be ahead of them.
Refusal of the Call
The hero is introduced in their normal environment in a way that makes the audience like them.
Something shakes up the hero's normal life, either from outside or from something rising up within them, changing their status quo.
The hero comes across a seasoned traveler who gives him or her training, equipment, or advice that will help on the journey.
The hero feels the fear of the unknown and tries to turn away from the adventure or another character warns the hero of the danger that could be ahead of them.
Assistance - Mentor
The hero is introduced in their normal environment in a way that makes the audience like them.
Something shakes up the hero's normal life, either from outside or from something rising up within them, changing their status quo.
The hero comes across a seasoned traveler who gives him or her training, equipment, or advice that will help on the journey.
The hero feels the fear of the unknown and tries to turn away from the adventure or another character warns the hero of the danger that could be ahead of them.
Departure - Crossing the Threshold
The hero is tested and sorts out their friends and enemies.
The hero confronts death or faces his or her greatest fear. Out of the moment of death comes a new life.
The hero and newfound friends prepare for the major challenge in the special world.
The hero commits to leaving their status quo (stasis) and enters a new world with unfamiliar rules and values.
Trials
The hero is tested and sorts out their friends and enemies.
The hero confronts death or faces his or her greatest fear. Out of the moment of death comes a new life.
The hero and newfound friends prepare for the major challenge in the special world.
The hero commits to leaving their status quo (stasis) and enters a new world with unfamiliar rules and values.
Crisis - Ordeal
The hero is tested and sorts out their friends and enemies.
The hero confronts death or faces his or her greatest fear. Out of the moment of death comes a new life.
The hero and newfound friends prepare for the major challenge in the special world.
The hero commits to leaving their status quo (stasis) and enters a new world with unfamiliar rules and values.
Treasure - Reward
The hero completes the adventure, leaving the Special World to go home.
The hero takes possession of the treasure or reward won by facing death. There may be celebration, but there is also danger of losing the treasure.
The hero is severely tested one last time. He or she is purified by a last sacrifice. By the hero's action, the changes at the beginning are finally finished.
The hero returns home or continues the journey, but as a newer, better version of themselves.
Return - The Road Back
The hero completes the adventure, leaving the Special World to go home.
The hero takes possession of the treasure or reward won by facing death. There may be celebration, but there is also danger of losing the treasure.
The hero is severely tested one last time. He or she is purified by a last sacrifice. By the hero's action, the changes at the beginning are finally finished.
The hero returns home or continues the journey, but as a newer, better version of themselves.
Resolution
The hero completes the adventure, leaving the Special World to go home.
The hero takes possession of the treasure or reward won by facing death. There may be celebration, but there is also danger of losing the treasure.
The hero is severely tested one last time. He or she is purified by a last sacrifice. By the hero's action, the changes at the beginning are finally finished.
The hero returns home or continues the journey, but as a newer, better version of themselves.
Explore all questions with a free account