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20 questions
The following are examples of Virtual World, EXCEPT:
MineCraft
Rules of Surviaval
Shoppee
Warcraft
In this era, knowledge was passed through folk media and indigenous forms of media.
American and Spanish Era
Modern Era
Post - war Era
Pre - Spanish Era
The following are characteristics of Social Media, EXCEPT:
Micro - blogging
Provides Tracking
Individualized
Enables Conversation
Refers to the representation or style of a text in the digital format.
Serif
Typeface
Script
refers to the importance or value given to a part of the text-based content
Organization
Appropriateness
Emphasis
Contrast
Repetition is achieved when two elements are different from each other.
TRUE
FALSE
To strike a balance, do not just use a single typeface for a visual design product.
TRUE
FALSE
refers to how the text is positioned in the page
Proximity
Alignment
Organization
Center
a simple and flexible format of presenting information or conveying ideas whether hand-written, printed or displayed on-screen
People
Media
Text
Audio
The following are purposes of audio media, EXCEPT:
Provide feedback
Provide Music
To personalize or customise
Give instruction
vocal and/or instrumental sounds combined in such a way as to produce beauty of form, harmony, and expression of emotion
Music
Radio broadcast
Sound clip
Audio podcast
The following are type of sound transition, EXCEPT:
Segue
Waterfall
Mixing
V - Fade
One of the elements of sound design is SILENCE.
TRUE
FALSE
Timing can be objective or Subjective.
True
False
Maybe
the communication process that takes place between humans and computer software
Interactive
Media
Interactive Media
Interactivity
The following are different ways of interacting with the internet, EXCEPT:
Social media
Online shopping
Online gaming
News and information
websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content.
Social media
Interactive websites
Role-playing games (RPG)
Mobile apps
A method of communication in which the program's outputs depend on the user's inputs, and the user's inputs in turn affect the program's outputs
Media
Chat
Social Media
Interactive Media
The field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally
People Media
Manipulative Media
Visual Media
Multimedia
Multimedia can be used in medicine, public places, education.
True
False
Not at all
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