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20 questions
All the commands in Kodu are based around...
WHERE / DO
IF / DO
IF/THEN
WHEN / DO
"See" is an example of a tile in Kodu. Is it a "WHEN" or a "DO" tile?
WHEN
DO
"Turn" is an example of a tile in Kodu. Is turn a WHEN or a DO tile?
When
Do
"SHOOT" is an example of a Kodu tile. Is it a "WHEN" or a "DO" tile?
When
Do
"GOT" is a tile in Kodu - is it an example of a "WHEN" tile or a "DO" tile?
WHEN
DO
What will happen when this line runs?
The character will move when it can't see any coins
The character will move when it sees coins
The character will move when the keyboard is pressed
The character will not move when it sees coins
Which of the icons (from left to right) shown here is used for adding, editing and programming objects?
no. 1
no. 2
no. 3
no. 4
no. 5
Which of these statements are NOT correct? (Choose 1 -4 answers)
Kodu is a visual programming language
Kodu allows the user to create 3D games
Kodu is a text based programming language
Kodu allows users to create and edit their own sprites and characters
This screen shows up when
you try to load a file/game
you try to save a file/game
you try to play the game
you try to quit Kodu
Sunny has written a simple game in Kodu. What happens when the player hits a green apple?
They get 10 points
They lose the game
They win the game
Nothing happens
What is the purpose of this icon on the Kodu toolbar?
For changing the colour of the main player character
For re-colouring objects
For adding, painting or deleting ground
For adding hills and valleys
1. What does this rule tell the kodu to do? Circle the best answer.
Go to a red fish if it sees one.
Eat a red fish.
Swim like a red fish.
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