Augmented Reality
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Deleted User
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Instructional Technology, Education, Computers
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University
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8 questions
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1.
Multiple Choice
What is augmented reality (AR)?
A mobile phone that performs many of the functions of a computer, typically having a touchscreen interface, Internet access, and an operating system capable of running downloaded applications.
A computer-generated simulation of a three-dimensional image or environment that an individual can interact with by using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
A machine with a set of controls designed to provide a realistic imitation of the operation of a vehicle, aircraft, or other complex system.
A technology allows individuals to see virtual content as appearing in the real world, and to control the virtual environment through direct, tangible interaction with objects in the physical space.
2.
Multiple Choice
A game based on which animated franchise propelled augmented reality (AR) into the mainstream in recent years?
Super Mario
Pokemon
World of Warcraft
Fortnite
3.
Multiple Choice
Which of the following is NOT a listed benefit of augmented reality (AR) in Education?
Bringing Opportunities for Collaboration
Increasing Accessibility to Educational Content
Improving Student Academic Achievement
Appealing to Multi-Modal Learning
4.
Multiple Choice
Augmented reality (AR) provides features that are...
Highly visual, interactive, and three-dimensional
Collaborative, virtual, and simulated
Computer-generated, sensory, and entirely virtual
Auditory, immersive, and cost-efficient
5.
Multiple Choice
Augmented reality (AR) combines the best elements of virtual reality (VR) and computer-based environments to create the best possible type of collaborative environment?
True
False
6.
Multiple Choice
Augmented reality (AR) can turn abstract concepts into realistic experiences by making abstractions appear as real objects in the user’s world and allowing them to interact with them naturally. Which type of learner will benefit most from the use of augmented reality?
Auditory learner
Logical/mathematical learner
Kinesthetic/visual learner
All of the above
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